skyrim mod serana dialogue addonskyrim mod serana dialogue addon

And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Serana now has a map marker, toggle-able through the quest journal. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Due to limited voice lines though, (even spliced) I can only do so much. The revoice is now effectively 100% complete! - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. junctions that weren't previously there. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Disabled for now until scene framework is fully put together. - The "strange sensation" message shouldn't appear twice now. Serana will also be able to travel beside you, should you ask her to do that. This has since been fixed. - College of Winterhold general location awareness and commentary. - Radiant commentary on Ancient Technology quest. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. She will say yes or no depending on whether she's good with it or not. - Serana (and other followers) no longer triggers traps while stepping on them. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Big Update! Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. You do not need to romance Serana for this. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Minor subtitle tweaks for the Sorine scene triggers. - An ability is now added when the player first enters into a romance with Serana. - Added Serana's brief commentary on Skyrim's factions. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Fixed an incorrect master header for the patch. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. No more square font issue with a lot of lines. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Previously the condition for this dialogue was carry weight. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. C'est un patch pour ce mod, donc oui, c'est ncessaire. Serena Dialogue Add-on update Hey everyone! - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. There were some files incorrectly archived. - Sleeping functionality. - Implementation of Serana commentary recap framework. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Fixed some redundant code. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Patch release. Why? - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). Over 160+ new lines! If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - The Markarth and Morthal conversations were mixed up. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. She will then call the player by their custom name! I haven't gotten that to work yet, so you'll have to dismiss her yourself. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - Removed "LocTypeDwelling" from the outfit changing script. - Backend improvements with WhatsOnYourMind dialogue. - Removed script notification that SDA is not fully revoiced. This should prevent scene overlap from happening. - Auri Banter. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Revoiced reactions to lockpicking objects. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Big Update! I mean, why wouldn't Serana, a mage, have more to say about this place? Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. You can now teach her spells (from a select list of vanilla spells). first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. As an NPC, Serana is more intelligent and has many new follower features. Therefore, Auri Banter is still in the game, but disabled by default. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Removed debug notification that shouldn't be there for the horse riding. - Addition of 1st Serana banter framework. - Serana's House of Horrors commentary was still not occurring for some people. If you have more questions or would like to know more, please visit my website! I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Reduced randomness of gift-giving item pool. Now when the player lockpicks a container, Serana will occasionally comment on it. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - A new romance mini-quest for players who have chosen to elope with Serana. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Big Content Update! Sneeze/Yawn toggle is now only available she's become cured. Serana Dialogue Add-On Romance Update + LE Port! You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere.

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skyrim mod serana dialogue addon

skyrim mod serana dialogue addon